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It seems to be built specifically for 2d character animation - either scanned or drawn directly.įlash (in my experience with versions up to CS4) is a strange hybrid, used for web ads and website UI's as much as character animation. I used to use 'Animo' back in the day, and ToonBoom reminds me a lot of that, since it has tools for detecting line weight in scanned art, formulating colour regions etc. Aw! Sadly, Wontobe, I haven't drawn Sven in over three years. And I agree with acetate- Toon Boom's drawing tools are incredible! I'm excited to learn to use more of the features it seems like a really powerful program. That said, I'm thrilled to finally be able to set up a scene in 3D space. I'd actually much rather control things frame by frame. In contrast, Toon Boom likes to tween everything, and that's making it difficult to work as I did before. That is, I'd have a character made of grouped/symbolized body parts, and I'd move them around frame by frame, redrawing body parts whenever necessary (pretty often). In Flash, I did cutout frame-by-frame animation. Toon Boom is less intuitive in that it's very difficult to make anything before learning many new tools and concepts (such as figuring out how edits translate between the camera and drawing view, learning to manage the network, and figuring out how Toon Boom handles exposures and tweening).Īs of now, I haven't yet found a way to easily translate my usual method of animation to Toon Boom. In terms of UI, I always found Flash to be pretty intuitive or at least it was relatively simple to get started making things right away, without having to knowing all of the tools. Plus, my 2004 version of Flash was too obsolete to even exist anymore haha.

I found that this was a common problem and was unable to find a solution. And for me, working in one program would save me unnecessary steps (and effort).So here are my experiences making the switch:Īround the time that Flash CS5 came out, it suddenly got harder to export from flash to Quicktime. But I am just one person and don't need to synchronize with multiple studio departments.
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So seeing as I don't have a team to share ideas with, could I just skip Storyboard Pro and do my animatic in TB Animate's key frame timeline, like I am used to with Flash?ġ) What are the benefits of using both software (again, for a one man team)?Ģ) Will I have any trouble trying to do it all in Animate?ģ) What are the key functional differences between Animate and Storyboard? (they seem to be almost the same program to me)Īgain, I just want to say that I see the clear benefit of using Storyboard when working with a large team. But I am the only team member, and the whole project is in my head alone. I understand using Storyboard and exporting to Animate is the "proper" way to do it. Granted I am not a multi-person studio, and I do not need to work fast. Could I just do the same with TB Animate? And since I was the only person working on my animations, I would just do the storyboards/animatics right in Flash. Albeit each is gently fine tuned for either storyboarding or frame-by-fame.īut I'm a hobbyist animator, who has experience doing frame-by-frame animation in Flash. But from videos I've seen, the two programs seem to almost provide the same function. Then I learned that Storyboard Pro is a separate program just for storyboards. The short version is this: I got a copy of Toon Boom Animate from a friend to try out, and am considering buying it.
#Toon boom animate pro 2 lag mods
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